תפריט ראשי

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  1. #1
    הצטרף בתאריך
    04.11.2007
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    1,441
    טוב בזמן שאני מחכה שזה יסיים להוריד החלטתי לרשום שינויים:
    קודם כל הרוסים יחליפו את הבריטים בfools road וassault at mestia
    הmilitia נקראים אכשיו chechen rebels ויהיו נגד הרוסים.
    הinsurgents יוחלפו בtaliban במפות של afaginistan כגון korengel valley וoperition archer

    Taliban Faction
    In v0.85, the Taliban will take over from the Insurgents on all of our Afghanistan based maps. Gameplay wise, the Taliban will be similar to the Insurgents but with certain aspects of "PR Conventionalism". They will have Rally Points and the ability to request kits from weapon caches.




    Chechen Rebels
    We've redefined the former "Militia" as the "Chechen Rebels". Upgrades include new kit load outs for both spawn and requested kits, as well as their very own Chechen Flag




    הקלינצ'יקובים ישתנו סוף סוף והאחד מוונילה יעוף:

    Kalashnikov Series
    Over the past few months the PR team has been expanding our Kalashnikov collection. There are five brand new Kalashnikov's for you to play with across multiple factions, each with many variants and additions!

    [INDENT]- AK-47
    We could no longer justify using the original BF2 model to represent the most iconic rifle in the world! Modelled by [R-DEV]Katarn, Skinned by [R-CON]FIST, Exported by [R-DEV]Katarn and Animated by [R-DEV]Chuc, the new AK-47 really gets the detail it truly deserves and adds a lot to the Insurgent, Taliban and Chechen Militia Factions. Many players will be feeling very content spraying some Soviet era ammo down range with this beauty!




    - AK-47 Bayonet
    Modelled by [R-DEV]Katarn, Skinned by [R-CON]FIST, Exported by [R-DEV]Katarn and Animated by [R-DEV]Chuc, the AK-47 Bayonet really gives you some added reach for those bayonet charges.




    - AK-74M
    As previously showcased, the AK-74M is the main assault rifle of the new Russian Forces. Ironsight, 1P29 Optics, and GP-25 variants are all included.




    - AK-74
    The original AK-74 series used by the Insurgents, Chechen Militia and the Taliban.




    - AKS-74U
    The AKS-74U is a shorter version of the AK-74, designed to be small and lightweight making it perfect for vehicle crews and for combat in small, enclosed spaces. Used by the Russian Forces, the Insurgents, Chechen Militia and the Taliban its going to be a very popular weapon in-game for those who want a nice, small, fast firing weapon. The model is courtesy of the United States Intervention mod from Black Sands Studios.




    - Al-Quds
    An Iraqi made heavy-barrelled version of the AK. The Al-Quds is a good medium for both laying down suppressive fire as well as being used effectively on the move. Yet another weapon courtesy of the United States Intervention mod from Black Sands Studios.



    טנק חדש לערבים: T-72 MBT
    With Project Reality v0.85, the MEC will be using the Russian made T-72. In a future release we plan to replace this with the T-72M1M, which is the modern export version of the T-72. Again, thanks goes to the United States Intervention mod from Black Sands Studios who have done a wonderful job on this tank.


    אנטי טנק חדש לסינים שיהיה שונה מהאחרים בכך שהוא לא guided כלומר כמו טיל LAT אבל אנימציות יותר מהירות מHAT האחרים+אותו כח
    PF-98 Heavy Anti-tank
    The PLA have finally received their own Heavy Anti-Tank weapon. The PF-98 is essentially a 120mm bazooka. Unlike the SRAW, or the Eryx, it has no guidance system. It can, however, be deployed quicker and still packs a deadly punch.


    שינויים בספרינט: אכשיו חייל רגיל ירוץ 30 שניות ויקח 90 שניות למלאות את הספרינט מלבד אזרח שיהיה לו ספירנט של 10 שניות[לא זוכר כמה זמן כדאי שיתמלא]
    מסוק בריטי חדש:
    British Army's AAC Lynx AH-7
    The Lynx AH-7 is the fastest rotary aircraft in the world, and one of the many new assets for you to play with in v0.85. The Lynx will act as the Light Transport Helicopter for the British, much like the MH-6 Littlebird for the US Army. The Lynx can fit an entire 6 man squad in the back, plus pilot, and can transport them at fast speeds across the battlefield. Credits go to [R-DEV]foul_killer & Wybl for the model, [R-DEV]Pride for the textures and [R-DEV]TrahnLee for exporting and coding.

    כמובן 4 המפות שיש בנושא הקודם
    הנשקים יותר מכוונים אכשיו
    עוד כמה שאין לי כח לתרגם:
    Updated limited kit request system - kits can now be requested from Faction-Specific Supply Crates and friendly APCs. Kit request removed from Forward Outposts and Rallypoints
    - Added new logistics system, with 2 man trucks supplying crates that are necessary to build Forward Outposts as well as request kits. These trucks also deploy repair stations for vehicle repairs.
    - Added and improved new 1st person weapon animations for nearly all handheld weapons.
    - Decreased kit allocation times, infantry kits now take 5 minutes to return to the request pool after disappearing from the game world.
    - Increased automatic rifleman max kits on a team from 3 to 6.
    - Decreased transition time from prone to crouch stance
    - Increased wounded time to 3 minutes.
    - Added new ticket penalty system for destroying vehicles (jeeps/trucks -2 tickets, transport helicopter/apc/recon -5 tickets, tank/ifv/jets/attack helicopters -10 tickets)
    - Updated Vehicle repair system - vehicles can now repair and reload at the new Vehicle Depot located at the main base. Vehicles can also get repaisr from repair stations. Wrench no longer repairs vehicles.
    - Removed Jeep spawning from Forward Outposts
    - Updated Wrench to now remove landmines, tripflares and grenade traps.
    - Updated the overheating system on HMG's, cool down timer is now much longer for all .50 caliber weapons.
    - Updated Scoring system, score for a player who has 2 punished teamkills will get his score reset to 0 (retaining all negative teamwork score).
    - Added new incendiary grenade, which primary role is destroying enemy deployable assets such as Forward Outposts, HMGs, AA, foxholes and razorwire, as well as unmanned trucks and jeeps.
    Game Modes

    Assault & Secure v3 (AAS)

    - Updated maps to use the new random AAS mode (randomly selects the CPs at start of round): Battle for Qinling, Fools Road, Kozelsk, Operation Barracuda, Qwai River

    Insurgency (INS)
    - Updated insurgent spawn timers, wounded insurgents can now be revived by epipen
    - Updated ammo cache weapon spawns, on Iraqi Insurgent maps ammo caches spawn 1 Al-Quds RPK, 1 PKM and 1 RPG-7
    - Added kit request ability to ammo caches on Insurgency maps with the Taliban faction
    - Added rallypoint system for Taliban faction
    - Added insurgent spawn points on all unrevealed ammo caches. When an ammo cache gets revealed the spawn point is deleted after 2 minutes
    - Updated Intelligence Points System. Intel does not accumulate when all 3 caches are revealed.
    - Updated Civilian ROE system: civilian player is flagged for 1 minute when equipping the medic bag and epipen, during this time the BLUFOR will not receive penalty for killing civilian player
    - Updated ammo cache armor, cannot be destroyed by small arms and takes many grenades to destroy now, primary way to destroy ammo cache now will be with incendiary grenade

    Command and Control (CNC)
    - Removed Main Base flag captures
    - Added new ticket bleed system: build all 4 of your forward outposts, and destroy all 4 of the enemy forward outposts, and the enemy will start a rapid ticket bleed

    Skirmish (SKM)
    - Increased capture radius for most skirmish layers
    - Added Supply Crates at most CP's for kit requests
    - Updated many maps to include more CP's for skirmish
    - Updated ticket bleed on many skirmish layers

    Counter-Attack (CA)
    - Removed Counter-Attack game mode from v0.85, will return in the future, bundled together with the new "Scenario" game mode

    בנינים חדשים לבנייה+בניינים חדשים במפות
    Weapons
    - Added Bayonets for Russian AK, Chechen AK, UK L85
    - Added new Trip Flare (All factions)
    - Added Artillery IED (Iraqi Insurgent)
    - Added Grenade Trap (Iraqi Insurgent, Taliban)
    - Added Proximity IED (Iraqi Insurgent, Taliban)
    - Added Incendiary Grenades (All Conventional Factions)
    - Added PF-98 Heavy Anti-tank (PLA)
    - Added RPG-7 Tandem Warhead as a temporary placeholder (Russians)
    - Added Al-Quds RPK (Iraqi Insurgent, Taliban)
    - Added AKS-74u (Russians, Insurgents, Chechen, Taliban)
    - Added AK-47/AKM (Insurgent, Taliban, Chechen Rebels)
    - Added AK-74M Scoped, Ironsight and UGL (Russians)
    - Added AK-74 Scoped, Ironsight, UGL (Insurgents, Taliban, Chechen Rebels)
    - Added M16A4 w/ M68 (USMC)
    - Added new buckshot and slugshot weapons for Insurgent class
    - Updated shotgun firing and reload sounds and animations
    - Updated G3A3 CQB Rear Apiture Sights (MEC)
    - Updated M4/M16 series with new 3D Aimpoint (USA, USMC)
    - Updated Eryx Scope (MEC)
    - Updated Smoke Grenade skins
    - Updated landmines, max deployable 20 with 20 minute decay timer after death
    - Updated all assault rifle animations to look more "urgent", and averaged out the reload times to about 6-7 seconds
    - Updated all light machine gun deviation to be more accurate but take longer to gain that accuracy
    - Updated all light machine gun animations
    - Updated AT mine deployment animation which is aprox. 5 seconds long
    - Decreased field dressing deploy/reload time
    - Decreased Assault Rifle scope zoom in time to 0.75 seconds


    Kits
    - Added new class: Rifleman Specialist, spawnable infantry kit with shotgun and grapple hook
    - Added incendiary grenade to all conventional army infantry kits (officer and medic included)
    - Updated Combat Engineer, now a limited kit (max 2 per team) with C4 and landmines
    - Updated Civilian Collaborator, now with Medic Bag and Epipen
    - Removed Ghille Suit from all Snipers
    - Removed Spec-Ops Kit
    - Removed weapons from pilot kit
    - Added GLTD to sniper kits (All conventional factions)
    - Added shovel to Cell Leader kits (Iraqi Insurgent and Taliban)

    Icons and Map Display
    - Added new kit icons for all kits
    - Added new Squad Leader Command icons: Attack, Defend, Observe, Build
    - Added new icons for Command Post and Vehicle Depot
    - Added all new kit icons on the kit dropbags (so kits on the ground will now have accurate kit icons)

    יש עוד אבל אין לי כח

  2. #2
    הצטרף בתאריך
    10.06.2008
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    1,808
    נראה טוב.. =]




  3. #3
    הצטרף בתאריך
    08.08.2007
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    683
    תודה
    עם כזאת כמות של שינויים באמת אי אפשר לעשות פאצ' אהבתי את זה שהמשחק הולך להיות ממש מציאותי.
    אל תאבד את הראש גם אם טנק יורה בך
    bf2:tomerar
    xfire:tomeraz

  4. #4
    הצטרף בתאריך
    03.09.2007
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    1,888
    מדהים !!

    תודה רבה לך החדשות
    "People fear what they dont understand,
    Hate what they cant conquer"



    VIVA LA SOY
    נכתב במקור על ידי shaishi
    אהה מה הבעיה פה? למה לא לתת לאנשים שאתם רואים שמשחקים כבר אם אנשים להירשם...

  5. #5
    הצטרף בתאריך
    20.12.2006
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    איפה צריך לשמור את הקבוץ כמו הפא'ץ בתקיה הראשית?

    הקנסולה השולטת !!!!!!!!!!!!

  6. #6
    הצטרף בתאריך
    04.11.2007
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    1,441
    שימו לב שאלו רק חלק מהשינויים יש עוד

  7. #7
    הצטרף בתאריך
    14.04.2007
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    3,204
    קיצר בגדול זה הולך להיות יותר הליכות, ופחות סיכויים להשיג נשקים ולהלחם.... PR הישן שדמה יותר ל BF2 היה הכי טוב.... PR שבו לא היית צריך לחכות 5 שניות עם הכוונת בשביל באמת שהירי יפגע איפה שכיוונת, PR שבו אתה מכוון ואתה נכנס לכוונת מהר ולא תוך כמה שניות, PR שבו אתה יכול לבחור כנק' ספאן את הראש צוות, ובכלל קיום צריך ללכת המון רוב המשחק יותר מאשר להלחם



    -"שאלוהים ירחם על אויבי,כי אני לא ארחם עליהם" פטון

    -"מלחמה זה לא למות למען המדינה שלך, זה לגרום לממזר השני למות בשביל שלו" פטון

    -War is not about who is right, but who is left"" ברטראנד ראסל

    -רובה ללא כדורים מפחיד יותר מרובה עם כדורים!הוא מפחיד גם את האוחז בו וגם את הבא מולו(שבתאי לוי).

    -כשהערבים יניחו את נשקים לא יהיו עוד מלחמות,כשישראל תניח את נשקה לא תיהיה עוד ישראל(בנימין נתניהו).




  8. #8
    הצטרף בתאריך
    15.05.2008
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    עכו
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    חזק

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