מישהו פה כבר אמר EPIC FAIL?
הנה חלק מהבאגים של המשחק כפי שמעדכנים חברי פורום EPIC GAMES!
01. Demo Guy bug
It often happens that your player's skin changes into the "Demo Guy" after you switch a team.
Sometimes it also happens when you are spectator and become active.
A reconnect does not fix the problem.
1. You always suppose to see your own model. If you turn into a Demo Guy something is wrong.
2. The last person that joins the game sees the correct models of everyone, only person that's not gonna see the Demo Guy.
3. Anyone that joins after you will be seen as the Demo Guy
4. If there is more Custom characters than what is alowed everyone will be defaulted to Demo Guy.
(PS i would love an option to change this setting from the menu and not in a config file)
5. Unticking Allow Custom Characters in Menu turns everyone except yourself into a demo guy.
6. If the player has an unknown model they will be seen as the demo guy. - HideInLight
Real player skin:
After switching the team:
(Screenshots by JohnDoe641)
02. 1 avril hit kills
There is a bug that you can destroy enemy raptors or scorpions, which have full hp, with 1 shot only.
(Of course without UDamage).
Sometimes they fly/drive in your direction, other times they fly/drive away from you.
It makes no difference.
There is also no matter if you are far away or close to them.
That means it is a bug.
It happens to other vehicles, too.
An avril can take exactly 200 hp (normal), exactly 400 hp (too much) or 0 hp (no reg) - as said without using any power-ups like UDamage!
03. No back function in "favorite server menu" of server browser
You always can go back (for example with Esc).
But if you are in your favorite server menu, it does not work.
04. Hoverboard bug
It has nothing to do with the maps - it is a hoverboard problem.
Of course it also works on plenty of other objects in official maps!
1. You run against an object until you can't move forward.
2. You press your hoverboard-key (standard Q)
3. Now you needn't to do anything because you automatically fly backward many metres.
It appears to be a problem with the PhysX engine - if two objects are overlapping, they are pushed away with a force proportional to how much they overlap.
If you can cause one object to be pushed right inside another, they fly apart really fast. - Mr Evil
05. 32+ players servers crash
There is no any huge UT3 server since they simply crash.
06. Some player names are not displayed on scoreboard
The players of both teams are equal (for example 7 vs 7).
The 7th player name is not displayed.
07. Female and robot players grunt like men
Sometimes you shoot a female player and then you think it is a man.
That is a little bit stupid.
08. Server browser is laggy
When you refresh it, it feels very laggy.
Or when you just change the game type.
Not a big bug, but sometimes nerving.
09. Invisible destroyed vehicles
This is extremely annoying since you can't shoot, run or drive through them online. - «MechikTåj»
10. Driving with Goliath over barricades
There are yellow barricades/columns which can easily be overrun with a goliath.
An example would be VCTF-Containment.
11. Bug when players lie on grounds
An enemy player comes with his hoverboard and you shoot him.
He normally falls.
Then you shoot him exactly but it is no hit.
Other situations are that you shoot his stomach and give him a headshot.
There is also a problem when you shoot him with shock cores.
He lies on the ground, then he flies some metres and is suddenly on the ground again.
12. Unfinished animations
When you shoot with the link gun's alternative fire, it looks good.
But when you stop shooting, it looks a little bit bad.
The dual enforcers look sometimes bad, too.
There is no really animation between those 2 link gun screenshots:
13. Bug when spectating a player who goes to a 2nd seat of a vehicle
Currently if you try to spectate a player that is in a 2nd seat of a vehicle the view goes to the free roam spectate.
So being able to spectate in a 2nd seat would be nice. - Princess_Die
14. Audio stuttering in single player campaign during loading
While loading levels the audio is stuttering much.
It also happens to very strong PCs.
15. Shooting + getting on hoverboard issue
There is a problem if you shoot and quickly press the hoverboard-key.
The shot will be eliminated or you die.
Sometimes you shoot an enemy and want quickly get on the hoverboard.
Longbow and shock core: Shot gets eliminated.
Rocket Launcher: You die if you have 100 hp.
16. Shock combo bug
There seems to be a definite difference from the center of the explosion and the center of the actual core. - ^budozero^
(Screenshot by ^budozero^)
17. Player function in server browser works very rarely
The servers have the newest engine version (3614), the players on it use patch 1.3 but I can't see anyone in server browser.
It perfectly worked when the engine version was 3601.
I don't try it anymore because I don't want to click around 10 times at refresh.
18. Auto taunts still don't work properly
I read in the forum that you won't hear your own taunt if you kill an enemy and quickly move.
You have to stand when killing one to hear it.
19. Vertical sync on makes the game using nearly 100% cpu power
If I turn off vertical sync and turn on "Framerate smoothing", the game does not use much cpu power.
If I turn on vertical sync, it uses nearly 100% cpu the whole time (even in menu).
In this case the cpu is an Intel Core 2 Duo E8400 (2x 3 GHZ).
20. Manta crouch exploit
I remember that the 1.3 change log said it's fixed, but is it really fixed?
Simply shoot your Manta into the water, go to the Manta and take it.
You will be under water, can fly it and don't lose any hp.
21. Simple crosshair is unproportional at widescreen resolutions
It was ok in version 1.2, but with 1.3 it became thicker than before.
Screenshot of version 1.2:
Screenshot of version 1.3:
(Screenshots by Misanthropy)
22. Redeemer and other weapon attachments can't be picked up sometimes
It often happens to me on VCTF-Kargo.
I see the redeemer, want to take it, but it is not possible because there is no more redeemer.
It also can be the same when trying to pick up the shape charge.
In various occasions when someone gets the Redeemer the spawn mesh stays active leading other players to think the Redeemer is there wich isn't.
This is most noted in Warfare since whenever the Redeemer spawns you'll hear "Grab the Redeemer" anouncement
and then an icon shows the Redeemer location in the map.
After the Redeemer is picked up the map icon is disabled, but occasionaly players pass by it
and the spawn mesh is still there as if the Redeemer wasn't picked up.
So in other gametypes due to not having a map or anouncement you will think you can't pick it up,
while it actually isn't spawned yet because the spawn mesh wasn't disabled the last time it was picked up. - VoodooMaster
23. Armor and super pickups are not showed properly
Sometimes Armor and Super pickups are available but the mesh of the pickup isn't visible only a small emiter effect
or light cone is seen wich takes players to believe it hasn't spawned yet. - VoodooMaster
24. Paladin has sometimes problems to drive over the big barricades
If you have enough speed, it should be no problem.
However, sometimes you want to drive slowly over it and stuck.
Other vehicles do not have problems like the Paladin.
25. Goliath can climb objects if driver changes between 1st and 2nd seat
When you drive the Goliath and are in front of an object, you hold the forward-button (W) pressed
and switch between the 1st and 2nd seat.
Then the Goliath could climb (depending on the object).
Big barricades, which need a Redeemer or C4 to get destroyd, are no problem.
It is even possible to climb them with pure speed (without the switching between the seats):
26. Systemic bug in all multi barrel weapons, all turrets and Nemesis
There is a problem that you can't hit an aimed point because your crosshair is too close to an object which is between you and the aimed point.
This are situations where you should be able to hit but you can't hit.
In this case I just want to shoot the tree which is impossible because of the bug:
After I moved some centimeters, it was possible to hit the tree:
Here is another example with the Nemesis.
It should be possible to hit the aimed target (at least with one of the two beams), but it is not possible, too:
It's that crazy firing vs aim bug where the left and right side guns fire across each other
when the cross hair is too close to another object that is closer to the weapon than the intended target.
This is a systemic bug in all multi barrel weapons, all turrets and the nemesis.
It's very frustrating when you can place the cross hair on the target but when you fire,
the beams or rockets hit nowhere even close to the aim point. - oldkawman1
Important: It is not map-related.
27. No fire zones
Here is an example of a no fire zone. There are many more out there.
It's really noticable with the tank as it frequently gets you killed. Typically, your unable to hit your target,
but they have no problem hitting you. Again, the cross hair loses the inner circle and boom, your dead.
Your able to aim and shoot below the barrier:
Then you lose the cross hair center. If you fire, you will hit low or high only:
Then once your above the barrier, you can fire and hit again:
There are many more maps and places this happens, I just chose this map because it's easy to show.
Maps like Avalanche, Beachfront, Molten Core, ect all have this, so, it's systemic in nature. - oldkawman1
28. Announcer gives wrong or bad pieces of advice
For example, it tells you to attack the mine node while you prime node is under attack.
It then tells you to defend the prime node seconds before the enemy has captured it.
Then once the enemy has captured it it tells you to attack the prime node.
As soon as the node turns white, the announcer tells you to attack the mine node.
This is no big deal for those of us who know the announcer is working for the other team and watch the non zoomed mini map.
But, it causes others to en mass attack the mine node while our prime is being captured by the enemy team.
This happens in other maps as well, but WAR-Serenity stands out as having the announcer work for the enemy team. - oldkawman1
29. Vehicles won't respawn if driver leaves by the 2nd seat
When you normally drive any vehicle and leave it, it will respawn after a while if no one touches it.
However, if you switch to the 2nd seat (and the 1st seat is empty), wait around 30 seconds and leave it, it won't respawn.
Someone has to go in it again and leave as a 1st driver.
This works for enemy (hijacked) vehicles as well.
30. Some characters are not rendered properly
screenshot below-Extended ASCII?: 128->175:
screenshot below-Extended ASCII?: 224->253:
מקור הכתבה !
תוצאות 1 עד 4 מ 4
01.11.2008, 00:10 #1- - - -לפניות , שאלות , הצעות : [email protected]
01.11.2008, 00:17 #2
אם כל הכבוד, לא ממש מעניין.
נחכה שיצא העדכון הענקי שלהם, שבטח ישקול עוד ג'יגה לפחות, ואז דבר איתי.
01.11.2008, 00:28 #3
עדכון? חח יש זמן- - - -לפניות , שאלות , הצעות : [email protected]
01.11.2008, 11:12 #4