*מלא שיפורים למשחק
*מוד חדש למשחק בשם Hunted
*דרך ליצירת סרטים ללא Fraps ושאר התוכנות דרך תוכנה שתיהיה ב-Source SDK
*וAchivments חדשים שיצאו בשבוע הבא משהוא בסגנון....
כל השאר בנתיים לא ידוע מתי יצא אבל יהיה בקרוב..
I am part of the Xbox 360 development team here at Valve, so Gabe
forwarded your message to me. I'm very sorry to hear that you feel we
have "skipped town" and deserted our customers on the 360 - I personally
visit several Orange Box forums and try to post when I have time, but
it's clear from your experience that we aren't reaching enough of the
community. That said, I'd be happy to answer your questions here.
We do have a new update coming out - in fact, it's going to Microsoft
for certification today. There's about a 10-14 day certification time,
so you should be seeing it before Christmas. The update fixes several
game-play exploits, improves bandwidth usage, improves stats reporting,
and fixes some menu bugs. Most of the fixes that are in this update are
in response to forum posts from both the PC and 360, and from direct
in-game feedback from players. (Yes, we actually have several people who
regularly play TF2 on the 360 and collect feedback from the players.
It's a tough job, but someone has to do it.)
We are currently working on new maps, and we are planning to release
them as downloadable content for the 360. I don't know what the
schedule will be for that - new maps will likely be released
individually on the PC as they're ready, and then we'll offer them as a
single pack on the 360. We're currently testing a new map that's
extremely fun, and we can't wait for our customers to try it out.
We are always interested in what the community has to say, and will
continue to support TF2 on all platforms. I personally work with the
360 version on a daily basis, and will continue to do so until we feel
that the product is the best it can be.
Team Fortress 2 Maps and Game types - Let me just start this by sayingthat the hugely popular Hunted game type is being worked on, but with afew changes.
The major problem with this game type was that success as the defendingteam really depended on not only how well your defenders were, but alsohow skilled the person playing the VIP was. Obviously, if the VIP wassomeone who hadn’t played before, things ended quite fast. Valve isretooling this game type and we’ll hopefully see it in a future update.
New maps are being worked on, though I didn’t personally see any newmaps first hand. I do know that Jess Cliffe is hard at work on a newmap for Team Fortress 2. No ETA on when we might see it though.
EDIT: And also: (also not me)
So a week ago I sent an email to Valve about TF2 with some questionsabout the "Meet the Classes" videos and I just got a response. Myquestions were specifically about what software they used to createthose videos (I assumed Maya or XSI) and sure enough, thats what theyuse! HOWEVER! They use another tool that he says they plan on releasing(no date set). Here is the reply:
"Sorry for the late reply. Glad to hear you're enjoying TF2. We usea mix of XSI, Maya, and an internal proprietary tool to animate theMeet the X shorts. The content we're using is almost all the samecontent as the game itself. We're planning on releasing the exactsystem & tools behind the shorts, as an addition to the SDK. I'mnot sure when that'll happen, though, sorry.
Fantastic! At some point in the future we might be able to create our own TF2 videos! (without using demos and FRAPS, haha)
תוצאות 1 עד 4 מ 4
12.12.2007, 13:45 #1
12.12.2007, 14:27 #2
נשמע מעולה,במיוחד הצילום ללא התוכנה,והמוד החדש
12.12.2007, 17:34 #3
12.12.2007, 17:57 #4
במפה הזאת משחקים VIP ז"א שיש שחקן אחד שהוא האח"מ, בTFC הוא היה נשיא שמנצ'יק בחליפה, הוא פגיע ואין לו נשק מלבד melee שבTFC היתה מטריה.
יש שתי קבוצות: מתנקשים ושומרים, המטרה של המגנים היא ללוות אותו ושמור עליו עד לנקודת איסוף שלו- ברגע שהוא נכנס לשם הם מנצחים, והמתנקשים כמובן צריכים להרוג אותו על מנת לנצח.
בTFC המתנקשים היתה קבוצה של צלפים בלבד, לא נראה לי שזה ישאר ככה..
בדרך לנקודת איסוף היה גם צריך להגיע אל הקונטרול של השער ולפתוח אותו