תפריט ראשי

תוצאות 1 עד 12 מ 12
  1. #1
    הצטרף בתאריך
    25.07.2007
    הודעות
    1,556
    tagidu atem yeholi mleavie li pkudot le fpS?
    שתף ב-Google+

  2. #2
    הצטרף בתאריך
    10.12.2006
    עיר
    אילת
    הודעות
    14,362
    אני ממליץ לך על הקונפיג של csayse

    להלן הקונפיג:[PHP]

    // Casey's Config v2 (CAL compliant)
    // Updated for new season by CAL|Stone
    // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
    // Updated 01/07/07 - Reorganized and updated original version

    //_Set Netcode vars_
    cl_cmdrate "101"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
    cl_lagcompensation "1"
    cl_updaterate "101"
    cl_smooth "1"
    rate "25000"

    //_Set MP vars_
    mp_decals "0" // How many player sprays will be shown.

    //_Set Client vars_
    cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
    cl_ragdoll_physics_enable "0" // Disables ragdoll.
    cl_show_splashes "0" // Disables water splashes.
    cl_phys_props_enable "1" // Enables Phsyics Props.
    cl_phys_props_max "50" // Maximum amount of Physics props allowed.
    cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
    cl_restrict_server_commands "0" // Compatible/needed with serverplugins

    //_Set Render vars_
    r_decals "0" // Disables decals.
    r_drawbatchdecals "1" // Enables the rendering of decals in batch.
    r_decal_cullsize "9999" // Any decals under this size are not rendered.
    r_rootlod "2" // Base lod of the model in the memory.
    r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
    r_modellodscale "1.0" // The transitioning power of LOD.
    r_drawmodeldecals "0" // Models decals, I.E. Blood.
    r_shadowmaxrendered "32" // Max shadows the game will render.
    r_shadows "0" // Disables shadows (Change to 1 if you like them.)
    r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
    r_dynamic "0" // Disables dynamic lights.
    r_propsmaxdist "1200" // Max distance at which props are rendered.
    r_drawdetailprops "1" // Enables the rendering of detail props.
    r_occlusion "1" // Enables the Model Occlusion system.
    r_renderoverlayfragment "0"
    r_3dsky "0" // Disables the rendering of 3d sky boxes.
    r_waterdrawreflection "0" // Disables the rendering of water reflections.
    r_waterforceexpensive "0" // Forces cheap water.
    r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
    r_eyes "0" // Disables eyes in models.
    r_teeth "0" // Disables teeth in models.
    gl_clear "0" // Disables the gl_clear convariable!


    //_Set Materials vars_
    mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
    mat_disable_bloom "1" // Disables bloom effects.
    mat_hdr_enabled "0" // Disables HDR.
    mat_hdr_level "0" // Double Disables HDR.
    mat_specular "0" // Disables Specularity on objects.
    mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
    mat_antialias "0" // Disables the use of multisampling to smooth out edges.
    mat_bumpmap "0" // Disables bump mapping.
    mat_clipz "0" // Disables optimized Z-Buffer rendering.
    mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
    mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
    mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
    mat_trilinear "0" // Disables the use of Trilinear mipmapping.
    mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

    //_Set Violence vars_
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    //_Set HUD vars_
    net_graph "3" // Enables net_graph (Required in SS round)
    net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

    clear
    echo _Casey's Config v2 (CAL compliant) loaded[/PHP]
    שתף ב-Google+

  3. #3
    הצטרף בתאריך
    25.07.2007
    הודעות
    1,556
    toda ahi
    שתף ב-Google+

  4. #4
    הצטרף בתאריך
    10.12.2006
    עיר
    אילת
    הודעות
    14,362
    שמח שהצלחתי לעזור.

    לפחות זה עזר?
    שתף ב-Google+

  5. #5
    הצטרף בתאריך
    25.07.2007
    הודעות
    1,556
    im efshar tasim et ze be atar yanu kvar ta cfg azmo aval toda be hol zot
    שתף ב-Google+

  6. #6
    הצטרף בתאריך
    10.12.2006
    עיר
    אילת
    הודעות
    14,362
    נכתב במקור על ידי dingo-
    im efshar tasim et ze be atar yanu kvar ta cfg azmo aval toda be hol zot
    אני יעלה CFG כזה מוכן לאיכסון הקהילה הראשי.
    שתף ב-Google+

  7. #7
    הצטרף בתאריך
    31.08.2007
    עיר
    אשדוד
    הודעות
    1,121
    thx Infancy


    quickdeathxx :mIRC @ QuakeNet
    שתף ב-Google+

  8. #8
    הצטרף בתאריך
    05.07.2007
    הודעות
    3,434
    שתף ב-Google+

  9. #9
    הצטרף בתאריך
    14.08.2007
    עיר
    מודיעין
    הודעות
    2,206
    נכתב במקור על ידי Infancy
    אני ממליץ לך על הקונפיג של csayse

    להלן הקונפיג:[php]

    // Casey's Config v2 (CAL compliant)
    // Updated for new season by CAL|Stone
    // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
    // Updated 01/07/07 - Reorganized and updated original version

    //_Set Netcode vars_
    cl_cmdrate "101"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
    cl_lagcompensation "1"
    cl_updaterate "101"
    cl_smooth "1"
    rate "25000"

    //_Set MP vars_
    mp_decals "0" // How many player sprays will be shown.

    //_Set Client vars_
    cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
    cl_ragdoll_physics_enable "0" // Disables ragdoll.
    cl_show_splashes "0" // Disables water splashes.
    cl_phys_props_enable "1" // Enables Phsyics Props.
    cl_phys_props_max "50" // Maximum amount of Physics props allowed.
    cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
    cl_restrict_server_commands "0" // Compatible/needed with serverplugins

    //_Set Render vars_
    r_decals "0" // Disables decals.
    r_drawbatchdecals "1" // Enables the rendering of decals in batch.
    r_decal_cullsize "9999" // Any decals under this size are not rendered.
    r_rootlod "2" // Base lod of the model in the memory.
    r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
    r_modellodscale "1.0" // The transitioning power of LOD.
    r_drawmodeldecals "0" // Models decals, I.E. Blood.
    r_shadowmaxrendered "32" // Max shadows the game will render.
    r_shadows "0" // Disables shadows (Change to 1 if you like them.)
    r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
    r_dynamic "0" // Disables dynamic lights.
    r_propsmaxdist "1200" // Max distance at which props are rendered.
    r_drawdetailprops "1" // Enables the rendering of detail props.
    r_occlusion "1" // Enables the Model Occlusion system.
    r_renderoverlayfragment "0"
    r_3dsky "0" // Disables the rendering of 3d sky boxes.
    r_waterdrawreflection "0" // Disables the rendering of water reflections.
    r_waterforceexpensive "0" // Forces cheap water.
    r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
    r_eyes "0" // Disables eyes in models.
    r_teeth "0" // Disables teeth in models.
    gl_clear "0" // Disables the gl_clear convariable!


    //_Set Materials vars_
    mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
    mat_disable_bloom "1" // Disables bloom effects.
    mat_hdr_enabled "0" // Disables HDR.
    mat_hdr_level "0" // Double Disables HDR.
    mat_specular "0" // Disables Specularity on objects.
    mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
    mat_antialias "0" // Disables the use of multisampling to smooth out edges.
    mat_bumpmap "0" // Disables bump mapping.
    mat_clipz "0" // Disables optimized Z-Buffer rendering.
    mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
    mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
    mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
    mat_trilinear "0" // Disables the use of Trilinear mipmapping.
    mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

    //_Set Violence vars_
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    //_Set HUD vars_
    net_graph "3" // Enables net_graph (Required in SS round)
    net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

    clear
    echo _Casey's Config v2 (CAL compliant) loaded[/php]
    לשים את זה ב קונסול?



    שתף ב-Google+

  10. #10
    הצטרף בתאריך
    13.07.2007
    הודעות
    1,181
    נכתב במקור על ידי gp_gong
    לשים את זה ב קונסול?
    GG
    בשר זה טעים רצח
    שתף ב-Google+

  11. #11
    הצטרף בתאריך
    14.08.2007
    עיר
    מודיעין
    הודעות
    2,206
    GG? מה GG???
    זה עוזר ל FPS?



    שתף ב-Google+

  12. #12
    הצטרף בתאריך
    02.01.2007
    עיר
    פתח תקווה
    הודעות
    783
    akol harta iash laha mahsav tov iash laha fps
    שתף ב-Google+

הרשמה