תפריט ראשי

123 ... אחרוןאחרון
תוצאות 1 עד 20 מ 72
  1. #1
    הצטרף בתאריך
    10.03.2007
    הודעות
    1,276
    Hands-on: Medal of Honor Heroes 2

    As a committed pacifist, I can't believe what I'm about to write. I played a war game at EA's offices this week and found it downright delightful.
    Those of you who follow the Medal of Honor series closely probably found yourselves wallowing in a sweet miasma of shame and disappointment over the previous Wii installment, Medal of Honor Vangaurd. It's no secret that the Vangaurd port controlled like a drunken walrus in ballerina slippers. On top of that, it just wasn't there. The Nazi shooting gallery felt so awkward and ungenuine, you kept expecting a carny to hand you a large purple elephant doll as a reward for your sharp eye. Thankfully, none of this is the case in Heroes 2.

    EA Canada has collected some intelligent, dedicated designers that poured their hearts into creating what could be the Wii's quintessential first-person shooter. Let's run through some stats. Online multiplayer modes featuring up to 32 human combatants: check. Intense showdowns in varied historical locales that run in a smooth, lagless 60 frames-per-second: check. Graphics that look like they took longer than a couple of 80-hour crunch weeks to create: check. Absolutely no friend codes needed for convenient match-ups with your friends across EA Nation's server: holy mother of God, check.

    Hit the jump for my hands-on preview and conversation with the game's lead producer, Matt Tomporowski.

    Medal of Honor: Heroes 2 has three major modes in its Wii incarnation: arcade, campaign, and multiplayer. The arcade mode is an on-rails shooter, much like Resident Evil Umbrella Chronicles. The game shoves you along a conveyor belt through a preset path of World War 2 carnage. The area I tried in this mode was a Nazi-infested submarine port in Normandy. The gameplay was very basic but entertaining. Your character has the ability to quickly duck behind objects to hide from enemy fire (think of the cover pedal used in the Virtua Cop series). You can shoot sprays of bullets by firing the Wii remote's trigger or zoom in on distant enemies for precision sniping. Health packs hide throughout the landscape and can be picked up by simply shooting them. The arcade mode was obviously designed for a more casual light-gun styled experience, and considering this, it was actually a lot of fun to play. Although I only had time for one level, an EA spokesperson stated that the arcade mode was a full-fledged component of the game, equal in scope and importance to the single player campaign.

    The game supports the Wii Zapper and I have to second Colette's opinion: it's not as cool as it should be. There were no problems with this game's implementation of the zapper and thankfully, you aren't required to use it. Besides being generally clunky and awkward, my main complaint with the Wii Zapper is that it reverses your general idea of how you would fire a gun. For pointing purposes, the Wii remote is encased at the front of this plastic contraption, with the analogue stick holstered further back. This setup creates a major problem: you're actually pulling the trigger to fire the gun with the wrong hand. It doesn't matter if you're left handed or right handed, however you hold this thing, you'll be firing it with your finger directly under the muzzle. I kept switching my hands back and forth trying to find a way to do this comfortably, but it continued to feel counter intuitive. There aren't many ways to resolve this problem with a peripheral that doesn't already have all of the Wii contoller functions built in. If you're looking for a cheap plastic casing to replicate the sensation of holding a gun, you might be looking for a long time.

    After playing the arcade mode with the gleaming white death machine, I was able to move on to the single player campaign with an unadorned Wii remote and nunchuk combo. I had the time of my life with Metroid Prime 3 last week, and I admit that I did walk up to this game with a certain amount of premature schadenfreude over it's potential failure to stack up. Well, I was wrong. Is the egg showing? Rather than an isolated pocket of success, Metroid might prove to be the game that leads the pack in an avalanche of well-designed first person controls. EA Canada's Matt Tomporowski told me that his team had been enjoying Corruption and really admired the controls, "We really like it. We're big fans of the Wii, big fans of Nintendo. The controls are great on Metroid. What we did is we really learned from other games. Not only EA Games, but non-EA games for the Wii that really get the remote."

    The aiming controls for the campaign mode are responsive and sensitive, you are no longer required to flick the controller in an epileptic seizure in order to do basic game actions, you don't need to park your reticule in the corner of the screen before the camera performs a nauseating turn; in other words, they're a complete 180 from the controls in Vanguard. Speaking of 180s, there's even a handy command for instant 180 degree turns to snag enemies sneaking up behind you. Take that Samus! Heroes 2 also employs a smattering of context sensitive Wii remote controls. If you pick up a rocket launcher, you'll actually hold the Wii remote upside down over your shoulder to fire. There are sections where you'll need to clear land mines by waving the Wii remote slowly until it begins to vibrate. These unique implementations feel organic to the game, work as they should, and are generally unobtrusive.

    Tomporowski elaborated, "What we did is, we had two priorities. One was: let's really nail the controls. The second was: let's make the best game, in terms of visuals, that we can on the Wii." Playing the actual game you'll be impressed by the muscle they were able to squeeze out of the Wii. EA confirmed that the game uses anti-aliasing technology, which has been a point of contention for many Wii detractors.
    The multiplayer mode might be the most exciting feature of the game. This section wasn't available to experience at EA's offices yet, but the details sound promising. We'll be able to compete against 31 other players online in three different challenges: capture the flag, death match, and team death match. You can select between six different maps that feature similar settings to the single player campaign, but have been customized to improve the multiplayer experience. When EA decided they would allow up to 32 players to compete, they knew they would need to ditch the friend code system and host the game on their own servers. I asked Tomporowski if he found there was a lack of online infrastructure from Nintendo to support the game. He responded that it "was definitely a challenge. It wasn't for lack of desire or trying. You know, the Wii's really new hardware. There's a lot of challenges. I think, long term, it's going to be easier and easier to develop with Nintendo online and we're going to be seeing a lot more Wii games online. You know, at Christmas and next year. I think we're probably at the front of a big wave of online [games]."

    Serious gamers will definitely be spending more of their time with the single player campaign and the multiplayer mode. The split focus between the arcade mode and the more traditional modes was a brilliant decision and should go a long way toward silencing those who thought the move to EA sullied the franchise's original feel. By focusing separately on a casual arcade mode and a more traditional single player campaign--rather than creating an awkwardly fused Frankenstein game out of both-- you end up with the best of both worlds, not the worst.

    It seemed like there was a general acknowledgment on EA's behalf of the mistakes that occurred with Vanguard and a serious effort has been made to rectify those problems. There was a lot of talk of recreating and paying homage to the classic Medal of Honor feel. Medal of Honor: Heroes 2 hits the street for the Wii on November 13th, which means you'll only have one day to cuddle up next to bee suit Mario before jumping in to slay the Axis forces mercilessly and mit vernugen.







    פעם אחרונה שבדקתי, IGN גם היו מאוד חיוביים בpreview שלהם. זה נראה שהפעם EA באמת השקיעו ויביאו לWii משחק רציני. שליטה נוחה, גרפיקה משופרת, משחק סינגל ומשחק מולטיפלייר. אני מת לראות כבר איך הוא יצא ויש מצב שאני טוב שאני קונה אותו.
    שתף ב-Google+

  2. #2
    הצטרף בתאריך
    11.04.2007
    עיר
    באר יעקב
    הודעות
    344
    עד לא מזמן לא התייחסתי למשחק הזה, אבל בזמן האחרון התחילו לזרום רשמים חיוביים. מבחינת חווית סינגל פלייר הוא לא כל כך מעניין, משחקי FPS של מלחמת העולם השניה נמאסו עלי. אבל כמשחק מולטיפלייר הוא יכול להיות מעניין מאוד, במידה והשליטה באמת מדויקת כמו שאומרים. במולטיפלייר יש משקל הרבה יותר גבוה למשחקיות מאשר לגרפיקה וערכי הפקה, בהשוואה למשחק סינגל, לכן הוא יכול להיות מוצלח על הווי. קאונטר סטרייק זה משחק שרץ על מנוע בין יותר מ-10 שנים ועדיין פופולרי, שלא לדבר על סטארקראפט שעדיין משחקים בו. אין היום משחק יריות טוב לאונליין על הווי, הלוואי שזה הראשון.
    למכירה לדיאס: Kirby Canvas Curse, Yoshi's Island, Sonic Rush.
    למכירה ל-360: דד רייזינג, פרפקט דארק.
    למכירה לווי: ספק כוח מקורי אמריקאי מקורי ושנאי מתח 120 וולט.

    אייסיקיו 145548792 טלפון 0504478720

    Wii Number 3755-4409-3335-5398
    שתף ב-Google+

  3. #3
    מטרויד אומר שלום.

    עריכה: אופס, לא שמתי לב למילה אונליין.
    נערך לאחרונה על ידי רונן, עוד לפני שלחצתי על שלח.
    שתף ב-Google+

  4. #4
    הצטרף בתאריך
    10.03.2007
    הודעות
    1,276
    כן, וEA בחרו לפנות לקהל הרחב בזה שהם הוסיפו אפשרות של משחק on rails shooter, במקום המון מיני משחקונים. חוץ מזה גם ככה זה פונה לקהל הרחב, מי לא אוהב להרוג נאצים?
    שתף ב-Google+

  5. #5
    אלה שמעדיפים להרוג זומבים.
    נערך לאחרונה על ידי רונן, עוד לפני שלחצתי על שלח.
    שתף ב-Google+

  6. #6
    הצטרף בתאריך
    06.04.2007
    הודעות
    503
    נכתב במקור על ידי spam
    אלה שמעדיפים להרוג זומבים.
    או ערבים
    שתף ב-Google+

  7. #7
    תתבייש! אסור לדבר על ערבים בפורום!
    נערך לאחרונה על ידי רונן, עוד לפני שלחצתי על שלח.
    שתף ב-Google+

  8. #8
    הצטרף בתאריך
    23.10.2006
    הודעות
    13,116
    אם יהיה באמת טוב, אז אקנה אותו גם. לי לא נמאס ממשחקי מלחמת העולם, כי חוץ מוולפשטיין, לא שיחקתי בכאלה חחח
    שתף ב-Google+

  9. #9
    הצטרף בתאריך
    07.05.2007
    עיר
    ניר בנים
    הודעות
    801
    הלוואי והוא יהיה טוב אני מת למשחק רשת על הwii ובעיקר משחק יריות. זה יכול להיות באמת פצצה.

    תגידו אם יש לי את המשחק על wii pal אני יוכל לשחק בו עם מישהו שיש לו wii ntsc?
    גם השעה הארוכה ביותר היא רק 60 דקות...
    היי , גם אני ישראלי !
    אם גם אתם , העתיקו זאת לחתימתכם בכדי שנדע כמה ישראלים נותרו בערוץ קונסולות !
    שתף ב-Google+

  10. #10
    הצטרף בתאריך
    11.04.2007
    עיר
    באר יעקב
    הודעות
    344
    ראיתי עכשיו את הטריילר מהמשחק בת'רד החדשות שיש פה, ואני חייב לציין, שהמשחק נראה לא רע בכלל. הוא נראה די כיפי, הוא רץ מהיר ונראה טוב. EA באמת נראה לי השקיעו הפעם.
    למכירה לדיאס: Kirby Canvas Curse, Yoshi's Island, Sonic Rush.
    למכירה ל-360: דד רייזינג, פרפקט דארק.
    למכירה לווי: ספק כוח מקורי אמריקאי מקורי ושנאי מתח 120 וולט.

    אייסיקיו 145548792 טלפון 0504478720

    Wii Number 3755-4409-3335-5398
    שתף ב-Google+

  11. #11
    הצטרף בתאריך
    01.11.2006
    עיר
    תל אביב
    הודעות
    11,182
    עוד רשמים חיוביים:
    As a committed pacifist, I can't believe what I'm about to write. I played a war game at EA's offices this week and found it downright delightful.

    Those of you who follow the Medal of Honor series closely probably found yourselves wallowing in a sweet miasma of shame and disappointment over the previous Wii installment, Medal of Honor Vangaurd. It's no secret that the Vangaurd port controlled like a drunken walrus in ballerina slippers. On top of that, it just wasn't there. The Nazi shooting gallery felt so awkward and ungenuine, you kept expecting a carny to hand you a large purple elephant doll as a reward for your sharp eye. Thankfully, none of this is the case in Heroes 2.

    EA Canada has collected some intelligent, dedicated designers that poured their hearts into creating what could be the Wii's quintessential first-person shooter. Let's run through some stats. Online multiplayer modes featuring up to 32 human combatants: check. Intense showdowns in varied historical locales that run in a smooth, lagless 60 frames-per-second: check. Graphics that look like they took longer than a couple of 80-hour crunch weeks to create: check. Absolutely no friend codes needed for convenient match-ups with your friends across EA Nation's server: holy mother of God, check.

    Hit the jump for my hands-on preview and conversation with the game's lead producer, Matt Tomporowski.
    Medal of Honor: Heroes 2 has three major modes in its Wii incarnation: arcade, campaign, and multiplayer. The arcade mode is an on-rails shooter, much like Resident Evil Umbrella Chronicles. The game shoves you along a conveyor belt through a preset path of World War 2 carnage. The area I tried in this mode was a Nazi-infested submarine port in Normandy. The gameplay was very basic but entertaining. Your character has the ability to quickly duck behind objects to hide from enemy fire (think of the cover pedal used in the Virtua Cop series). You can shoot sprays of bullets by firing the Wii remote's trigger or zoom in on distant enemies for precision sniping. Health packs hide throughout the landscape and can be picked up by simply shooting them. The arcade mode was obviously designed for a more casual light-gun styled experience, and considering this, it was actually a lot of fun to play. Although I only had time for one level, an EA spokesperson stated that the arcade mode was a full-fledged component of the game, equal in scope and importance to the single player campaign.

    The game supports the Wii Zapper and I have to second Colette's opinion: it's not as cool as it should be. There were no problems with this game's implementation of the zapper and thankfully, you aren't required to use it. Besides being generally clunky and awkward, my main complaint with the Wii Zapper is that it reverses your general idea of how you would fire a gun. For pointing purposes, the Wii remote is encased at the front of this plastic contraption, with the analogue stick holstered further back. This setup creates a major problem: you're actually pulling the trigger to fire the gun with the wrong hand. It doesn't matter if you're left handed or right handed, however you hold this thing, you'll be firing it with your finger directly under the muzzle. I kept switching my hands back and forth trying to find a way to do this comfortably, but it continued to feel counter intuitive. There aren't many ways to resolve this problem with a peripheral that doesn't already have all of the Wii contoller functions built in. If you're looking for a cheap plastic casing to replicate the sensation of holding a gun, you might be looking for a long time.
    [If you're reading this right now, that means I'm you in the future trying to send you a message. Wake up! Snap to action!]
    After playing the arcade mode with the gleaming white death machine, I was able to move on to the single player campaign with an unadorned Wii remote and nunchuk combo. I had the time of my life with Metroid Prime 3 last week, and I admit that I did walk up to this game with a certain amount of premature schadenfreude over it's potential failure to stack up. Well, I was wrong. Is the egg showing? Rather than an isolated pocket of success, Metroid might prove to be the game that leads the pack in an avalanche of well-designed first person controls. EA Canada's Matt Tomporowski told me that his team had been enjoying Corruption and really admired the controls, "We really like it. We're big fans of the Wii, big fans of Nintendo. The controls are great on Metroid. What we did is we really learned from other games. Not only EA Games, but non-EA games for the Wii that really get the remote."

    The aiming controls for the campaign mode are responsive and sensitive, you are no longer required to flick the controller in an epileptic seizure in order to do basic game actions, you don't need to park your reticule in the corner of the screen before the camera performs a nauseating turn; in other words, they're a complete 180 from the controls in Vanguard. Speaking of 180s, there's even a handy command for instant 180 degree turns to snag enemies sneaking up behind you. Take that Samus! Heroes 2 also employs a smattering of context sensitive Wii remote controls. If you pick up a rocket launcher, you'll actually hold the Wii remote upside down over your shoulder to fire. There are sections where you'll need to clear land mines by waving the Wii remote slowly until it begins to vibrate. These unique implementations feel organic to the game, work as they should, and are generally unobtrusive.

    Tomporowski elaborated, "What we did is, we had two priorities. One was: let's really nail the controls. The second was: let's make the best game, in terms of visuals, that we can on the Wii." Playing the actual game you'll be impressed by the muscle they were able to squeeze out of the Wii. EA confirmed that the game uses anti-aliasing technology, which has been a point of contention for many Wii detractors.
    The multiplayer mode might be the most exciting feature of the game. This section wasn't available to experience at EA's offices yet, but the details sound promising. We'll be able to compete against 31 other players online in three different challenges: capture the flag, death match, and team death match. You can select between six different maps that feature similar settings to the single player campaign, but have been customized to improve the multiplayer experience. When EA decided they would allow up to 32 players to compete, they knew they would need to ditch the friend code system and host the game on their own servers. I asked Tomporowski if he found there was a lack of online infrastructure from Nintendo to support the game. He responded that it "was definitely a challenge. It wasn't for lack of desire or trying. You know, the Wii's really new hardware. There's a lot of challenges. I think, long term, it's going to be easier and easier to develop with Nintendo online and we're going to be seeing a lot more Wii games online. You know, at Christmas and next year. I think we're probably at the front of a big wave of online [games]."

    Serious gamers will definitely be spending more of their time with the single player campaign and the multiplayer mode. The split focus between the arcade mode and the more traditional modes was a brilliant decision and should go a long way toward silencing those who thought the move to EA sullied the franchise's original feel. By focusing separately on a casual arcade mode and a more traditional single player campaign--rather than creating an awkwardly fused Frankenstein game out of both-- you end up with the best of both worlds, not the worst.

    It seemed like there was a general acknowledgment on EA's behalf of the mistakes that occurred with Vanguard and a serious effort has been made to rectify those problems. There was a lot of talk of recreating and paying homage to the classic Medal of Honor feel. Medal of Honor: Heroes 2 hits the street for the Wii on November 13th, which means you'll only have one day to cuddle up next to bee suit Mario before jumping in to slay the Axis forces mercilessly and mit vernugen.
    שתף ב-Google+

  12. #12
    הצטרף בתאריך
    23.10.2006
    הודעות
    13,116
    כפי שאמרתי תמיד, משחקי השנה השנייה יהיו יותר איכותיים מבחינת צד ג', וזה לא כי אני גאון, פשוט תמיד זה היה כך, גם ברור מדוע
    שתף ב-Google+

  13. #13
    הצטרף בתאריך
    10.03.2007
    הודעות
    1,276
    עדי אני מציע שתקרא את מה שרשום בתחילת הת'רד

    עריכה: עוד רשמים על המשחק הפעם מ1UP:

    Unlike other shooter franchises, Medal of Honor isn't done with WWII yet. This November EA is releasing Medal of Honor Heroes 2 for PSP and Wii, giving you another shot at Hitler's Nazi Germany. We recently spent some hands-on time with the game so that we could find out why you might consider earning yet another medal of honor.

    MoHH2 features a single-player campaign that spans several areas, placing you in control of an American O.S.S. agent. The game has seven missions on the Wii version and six on the PSP's. The Wii game also has Arcade Mode, an on-rails shooter gametype where players just have to point and shoot to play. The mode is designed for use with the Zapper and has been added to the Wii version to lower the barrier of entry into the franchise. It even has a "tip" system that tells players who are doing "really well" that they may want to try moving on to the regular single-player campaign. Or, on the other side of the spectrum, the game will also give a "tip" to players who are sucking at the single-player campaign to try the Arcade Mode.

    Both versions have six maps for 2- to 32-player online-multiplayer matches (the PSP version also supports 8-player ad hoc multiplayer). To connect to games, players will have to create an EA Nation login -- which is free -- and then connect to EA's dedicated servers. Players will be able to compete in Deathmatch, Team Deathmatch and Infiltration, a mode that, according to the creators, might as well be named Capture the Flag.

    The controls for both the PSP and Wii version of the game seem to be coming along well. While both have their own challenges to overcome -- namely PSP's lack of dual analog sticks and Wii's motion controls -- each version has adapted nicely. On Wii, players can adjust the size of their "dead zone box," allowing them to increase or decrease the size of the box that they need to move the pointer to the sides of in order to turn their character; players should be able to turn on a dime or turn like a 18-wheeler, depending on personal preference. For the PSP game, players use the X, Triangle, Square, and Circle buttons to move their head -- a control scheme that worked surprisingly well in the early version we played.

    Medal of Honor Heroes 2 is shaping up nicely. The controls feel good, the game looks as good as one would expect for the respective platforms, and, with the promise of 32-player multiplayer, this title feels like a shooter that could very well be one of the best the Wii or PSP sees this year.
    שתף ב-Google+

  14. #14
    הצטרף בתאריך
    01.11.2006
    עיר
    תל אביב
    הודעות
    11,182
    נכתב במקור על ידי HealingAura
    עדי אני מציע שתקרא את מה שרשום בתחילת הת'רד

    feels like a shooter that could very well be one of the best the Wii or PSP sees this year.
    לא הבנתי.
    שתף ב-Google+

  15. #15
    הצטרף בתאריך
    06.04.2007
    הודעות
    503
    נכתב במקור על ידי ADi
    לא הבנתי.
    כנראה שהמשחק יוצא גם לPSP.
    שתף ב-Google+

  16. #16
    הצטרף בתאריך
    31.05.2007
    עיר
    עץ אפרים
    הודעות
    579
    אני חושב שזה המשחק הבא שלי
    שתף ב-Google+

  17. #17
    הצטרף בתאריך
    10.03.2007
    הודעות
    1,276
    נכתב במקור על ידי ADi
    לא הבנתי.
    שמת לב שציטטת את אותו מאמר שבתחילת הת'רד וכתבת "עוד רשמים חיוביים"? ולאן בדיוק מוביל הקישור שהבאת? (אני כל הזמן מקבל דף 404 page not found).

    GameSpot עשו ראיון (וידאו) על Medal of Honor Heroes 2. רואים שם גם מישהו משחק בגירסאת הWii בעזרת ה Wii Zapper. אם רוצים לירות בזוקה אז שמים את הwiimote על הכתף כאילו אתה באמת זה שיורה את הבזוקה, כשאתה יורה אז אתה שומע את הירייה מהרמקול שיש בשלט ואתה מרגיש את הירייה בשלט בעזרת הרעידות שלו. כאשר אתה מקבל נשק חדש, אתה מקבל תדרוך קצר איך להשתמש בנשק הזה, ולאחר מכן כל פעם שתשתמש בנשק הזה אז יהיה איזה סימון על הצג שמזכיר לך איך להחזיק וכו' (עבור שחקנים מיומנים יש אפשרות להסיר את הסימונים האלה).
    שתף ב-Google+

  18. #18
    הצטרף בתאריך
    01.11.2006
    עיר
    תל אביב
    הודעות
    11,182
    אוי אתה צודק. איזה קטע. חחח. חשבתי שלקחת את הבקרוב של IGN. סורי. מיי באד. מוד יכול למחוק את התגובה שלי?
    שתף ב-Google+

  19. #19
    הצטרף בתאריך
    01.11.2006
    עיר
    תל אביב
    הודעות
    11,182
    טריילר חדש ומרשים. EA ללא ספק הופכת להיות התומכת הגדולה והמפתיעה של ה-Wii. אני בשוק ש-Ubi נעלמה ככה. מהראשונה לתמוך להתעלמות מוחלטת. משהו קורה שם.

    הנה הטריילר.

    אני אישית לא אוהב משחקי לחימה מהע"ה2. אבל אני מניח שיש כאלה שכן.
    שתף ב-Google+

  20. #20
    הצטרף בתאריך
    10.03.2007
    הודעות
    1,276
    טריילר נחמד.
    UbiSoft צריכה להוציא Heroes 6 על הWii, מספיק כבר עם משחקי מסיבה!
    שתף ב-Google+

הרשמה