חומר קריאה מעניין עם הצוות של MP, מתוך ריאיון באן-סיידר (אין לי את הקישור המדויק; העתקתי את הקטע מתוך הפורומים ב-IGN, והם לא ציינו קישור):

קריאה נעימה.

They start up with 3 big burdens on their shoulders.
1. Metroid Prime was their first game as a new studio. This game would proove to themself what kind of studio they were, their standards etc.
2. They were a trick in the sleeve from, they had to please one of the greatest game producers with some of the highest standards in the industry.
3. They were given a project that even Nintendo's own studios have thought was impossible to make. And the name itself was burden, with them having to create a game that lived up to it's roots and history.

"There was a lot of pressure. Metroid is a very, very popular series. We knew that there were a lot of fans out there that we needed to please. So the pressure was high, but at the same time we could see how special the game was going to be. So we worked really hard."

The risks!
This was the first time Nintendo worked on a game with a western development team in cooperation to this degree. That involved many difficulties.

"Communication was a big issue. Not only with the physical distance, but with the time difference as well. We bridged the gap with a lot of e-mails and some trips. Overall, maintaining communication was the biggest difficulty. Even that wasn't too hard after we created a good process for communicating."

Shiggy makes you cry at night
Although early in development Miyamoto makes to crucial descicion to change from 3rd person view into 1st person view causing almost everything already developed to be scrapped. I'm sure that was really tough for Retro's members, having a new top to climb over

The public dislike you
When the first images were shown they recieved mix reactions, but mostly negative. Not everyone accepted the move to 3D, and the first person view didn't please anyone. And finally the graphic quality on the first batch of images was laughing stock for a lot.

But we got something very special and unique
Against all odds Retro created something truly awesome, and Metroid Prime is considered amonst many the greatest videogame of all-time. They have brought so many joys to us by making hard sacrifices themselves. I think that this love for the game really shows itself when you play it, and it is this why so many consider it the best.



Q: In the credits, Retro thanks their families for their understanding. You must have put in a lot of long nights. Do you feel like you're going to reap the rewards when everyone loves this game?

Karl: We're reapin' some sleep right now! We're all really happy with how it came out. I think gamers will be happy too. You guys have all played it and said you liked it. We're just happy that all the hard work paid off.

Mark: I completely agree. I think everyone worked so hard because we all saw the potential of the game. We knew that we were part of something special. It was very hard work and we put a tremendous amount of effort into it. We're really proud of what's out there and we hope everybody likes it. It was fun.

Mr. Tanabe: One thing that I will always remember about working on this game is that in the middle of one of our conferences, my wife had her second baby ... I didn't name her Samus! [laughs]


Thank you so much!